Who I am

Hello, everyone! I am Anne Lee and welcome to my blog. Though it’s still in its early stages, I very much hope to fill it with my thoughts, ideas, and interests!

I am currently studying in Georgetown University as a second year in its English M.A. Program. I attended Colby College as an Undergraduate and graduated with a B.A. in English with a concentration in Creative Writing.  

While the I’m a glutton for knowledge for all kinds, I’ve always been drawn to the ways that literature can make connections and collaborate – not only to people and ideas, but also to different academic fields. This interest had eventually led me to my current research interest: storytelling.

Storytelling, I admit, is a net that covers many different things. There are fairy tales, folktales, myths, and even more. My interest is tied specifically to the way they simultaneously reflect society while also existing as a world of its own.

At the present, I am working on my Capstone Project, Simulations through Storytelling. My goal is to eventually create a fairy tale-inspired game or, at least, a completed script of one. Through creating this, I intend to show how the influence fairy tales have on the development in children is still important.

My connection with stories spans even farther than my academic interest in them. Fairy tales and folktales played an important role in my childhood. From acting as tools to help me learn a language to becoming an inspiration to pursue Creative Writing, the fairy tales and folktales that I grew up with influenced my worldview and morality. Though I was born in America, my family did their best to instill Korean tradition and language into my education. Out of all the lessons, the folktales that my grandparents recited to me before bedtime taught me the most about my ancestral culture and morality system. As reflections of the country’s history and culture, these stories were my connection to South Korea. Similarly, fairy tales from the collections of the Grimm Brothers and Hans Christian Anderson also taught me different moral lessons, either through the picture books I used to learn how to read or the stories that Disney remade into movies.

The connection between the written and the visual storytelling eventually influenced the research paper I wrote on heroines in East Asian folktales. Out of the many stories, I decided to focus on the Korean folktales, “The Woodcutter and the Fairy” and “The Abandoned Princess Bari,” and the Japanese folktales, “The Bamboo Cutter and the Moon Child” and “Himiko”. Despite these stories coming from different cultures, their similarities allowed me to explore the different ways women were represented in their tales and how their journeys between the mortal and supernatural worlds shaped and empowered them. Using the shared patterns and value systems in these stories, I also included Hayao Miyazaki’s Princess Mononoke as the film represents a modern form of storytelling while also incorporating the traditions in Korean and Japanese folktales.  

Of course, because of my independent study, I expanded from written storytelling to digital writing. In Professor Sherry Linkon and Professor Matthew Pavesich’s “Public Sphere Writing” course, I undertook a three-part project that focused on video games as its subject. My project was made with the intent of connecting non-gamers, parents specifically, to the world and culture of video games. Since I believe the media represents video games and their players unfairly, I decided to even the playing field:

YouTube Channel: My YouTube Channel was made with the intention of posting two separate series of videos. The first series would feature me streaming video games and interviewing/playing with guest streamers and/or academics on the field. In this way, viewers would learn more about video games and gaming culture. I already posted an interview with Georgetown’s Professor Amanda Phillips while playing the Untitled Goose Game

Video Game Starting Kit: In this website, I compiled different kinds of articles, videos, and other sources into a single space so parents, teachers, and others interested in learning more about the positive impact that games can have on their players and on culture.

Twitter Account:My Twitter account was created for the purpose of spreading information about the previous genres of my project and for making connections. The latter is very important for my YouTube Channel since I would need to reach out to gamers – fellow streamers, academics, parents, and their children, etc – so I can continue adding episodes to my channel and potentially increase the impact of my project to the public. 

Outside of my scholarly pursuits, I enjoy swimming, origami folding, and playing board games.  

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